Or mind control the lanius and achieve the same result. If you have mind control, the fight becomes significantly easier as you can simply mind control the mind controlled unit and make it a simple 2 man fight. You can also pick up a level 2 o2 that would buy a good amount of time to beat up the lanius and send them back through their tp. Helping you kite and as mind control fodder. You can usually pick up a crew or two when you reach sector 2 or 3. Ensure your attack party is made up of Mantis or Rockmen (which have more base health and are immune to fire) to provide yourself with the strongest attack party you can.I don't really have a preference personally but I'm not opposed to abandoned sectors since unless I have the most pathetic weapon setup or boarding parties, its not hard to hit a few shots at the mind control or deal with 2 lanius boarders.
Mantis for example do additional damage, while having no negative effect to their health whilst Engi do half damage and will die very quickly. It's also worth noting that different types of crew have different statistics in battle. You can of course fight out in the open but eventually you will need to swap out your attackers and heal them up. While fighting in your medical bay you can power up your medical bay and heal your fighters as quickly as they're being damaged, removing the risk of death from the attack. The doors will stop them from retreating to other parts of the ship without blowing up the doors, while the exposure to open space will cause quite a bit of damage to them - leaving you to either vent the next compartment as they get through the doors or send a party to meet up with your attackers once they've gotten through the door.Īnother tactic is to lead your attackers to your medical bay, and fight them in the medical bay. If you've upgraded your ship's doors, then venting atmosphere in the sections of the ship that has boarders is a good tactic, provided they've boarded in the outer parts of your ship.
There are many solutions to this, depending on the resources you have available to you. It suddenly strikes me that I've never tried to lure them onto my teleporter pads and beam them over to the enemy ship, so I can't tell whether that'd even work, but it's worth a try. In more desperate situations, firing anti-bio bombs at your own ship in order to hit the boarders can work, as do breach bombs (let all the air out of the room through the hull breach) and fire bombs (but only if you're really, really desperate if you don't have the manpower to fight off the boarders you likely also don't have the manpower to contain the fire if it spreads). While it can't heal in medbay, it doesn't need air so it can run interference while the boarders are still trying to punch into the breathable areas of the ship. If they're too far from an airlock for that to be viable, diverting maximum power to the med bay and gathering three crewmen there before luring them in works pretty well - not only will you have the advantage of numbers, your people recover health constantly while the boarders do not.įor either of the above scenarios, the anti-personnel drone can be very useful if you have one equipped. If your doors are reinforced bulkheads (level 3 upgrade) and the boarders are reasonably close to the airlock, opening the airlocks to deprive them of oxygen and cause them to suffocate while they try to break into the non-vacuum sections of your ship will go a long way. You have a few options, depending on what equipment and crew you have available.